Friday, June 13, 2014

Star Wars Assault Team: Win New Training Items Special Missions

Welcome to Stuff For Guys, where you'll find information about a lot of useless stuff, an occasional useful stuff, but it's all stuff for guys.  The team at LucasArts gave us a special bonus today in Star Wars Assault Team -- new special missions that feature some spectacular new Training Items (and a new corresponding Affinity Hero Crate).  These aren't just any regular training items -- these are training items on steroids.  Here's a look at some of the screenshots and the items themselves, as well as links to gameplay video.

New Gold Training Item (Tier 5):

New Silver Training Item (Tier 4):

New Bronze Training Item (Tier 3):

Here are the rewards that I got from each of the missions:

Artifact Heist (Smuggler) Normal Difficulty:

Artifact Heist (Smuggler) Heroic Difficulty:

Artifact Heist (Smuggler) Epic Difficulty:

Night at the Museum (Force) Normal Difficulty:

Night at the Museum (Force) Heroic Difficulty:

Night at the Museum (Force) Epic Difficulty:

Trash Talk (Survival) Normal Difficulty:

Trash Talk (Survival) Heroic Difficulty:

Trash Talk (Survival) Epic Difficulty:

UPDATE June 19:
In the final hours of this challenge, I decided to play the Trash Talk missions on all difficulties a few more times.  I averaged a special training item every 3 tries.  Here are some of the screenshots of the training items rewarded:

Trash Talk (Survival) Normal Difficulty:

Trash Talk (Survival) Heroic Difficulty:

Trash Talk (Survival) Heroic Difficulty:

Trash Talk (Survival) Epic Difficulty:

Trash Talk (Survival) Epic Difficulty:

Here are links to my gameplay on YouTube:
Smuggler (all 3 Difficulties)

Force (all 3 Difficulties)

Survival (heroic and epic difficulties)

Here's a look at how powerful these new items are.  1 Gold T5 will take a Spider from Level 1 to 16, which is the equivalent of more than 2 straight flush combos:

2 Gold T5 will take a Spider from Level 1 to 21, which is the equivalent of 5 straight flush combos:

1 Gold T5, 1 Silver T4 and 1 Bronze T3 will take a Spider from Level 1 to 24, which is the equivalent of 7 straight flush combos:

2 Gold T5, 1 Silver T4 and 2 Bronze T3 will take a Spider from Level 1 to 29, which is the equivalent of 13 straight flush combos:


5 Bronze T3 will take a Spider from Level 1 to 17, which is equivalent to 3 straight flush combos:

Top it off with 3 Bronze T3 and you will take a Spider all the way up to Level 31:


I used 1 Gold T5, 1 Silver T4 and 3 Bronze T3 to take Terentatek from Level 17 to 29, which is the equivalent of more than 9 straight flush combos:

It's obvious that these new Training Items kick butt, and the more that you can get, the better.  But just how many more can you get?  A friend and I both did these missions a few more times.  He got 1 more Bronze T3 special item while I got just regular promotion or training items.  I tried the Smuggler Epic mission a few times, since that one did not give me any special items, but still got nothing.  So the conclusion is that these are like the recent Gem Run missions -- you run through them once and then will get little to nothing more after that.  Enjoy the game and thanks for reading!

7 comments:

  1. Straight flush without 1 item, but with 1 new training item, gives 2,5 multiplier for training item. I.e it seems it is better to combine new items with old ones for most effective use.
    I got 4 gold, 4 silver and 9 bronzes so far.

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  2. First of all, you can get additional gold/silver/bronzes after the first. They're just less common.

    Secondly, the gold + silver + bronze training item is a combo. Just like what you refer to as straight flush combos.

    Gold's worth 6400 XP alone
    Silver's worth 3200 XP alone
    Bronze's worth 1600 XP alone

    Added up, the three of them ought to be worth 11,200 XP, but you've already demonstrated they're in fact worth 19,600 XP, significantly more.

    Moreover, just like other combos, after you've GOT the combo, adding additional identical pieces already in the combo gives additional combo XP.

    I've added a silver to a gold/silver/bronze combo and gotten an additional 5600 XP, more than the stock 3200 XP.

    Here, check it out:

    http://imgur.com/DFLrNS3

    These items define a new "best" combo out there. The gold/silver/bronze/gold/gold, which, while I haven't tested yet, is likely to take a blue level 1 *extremely* high in one shot. (One extremely cheap, efficient, shot.)

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  3. Though, there may be an argument for *not* burning up two more golds in the gold/silver/bronze/gold/gold combo. It uses up the golds and leaves you with too many silver/bronzes. Strictly speaking a gold/silver/bronze may very well be the best combo, if for no other reason than it allows a the next combo to come.

    The total bonus XP granted by the gold/silver/bronze is 8,400 XP, or 2800 XP per item. Additional items added to that combo only yield an additional 2400 XP per item.

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  4. Need some brotherly (or any, lol) help! Who should I train with these new items? I tried a gold/silver/bronze/silver combo and made Han shoot from level 20 upto 31! Amazing right? I still got 5 bronze, 5 silver, and 2 gold. Repeating the question, who should I train with these new items?

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    Replies
    1. My heroes that can be trained: Anzat, Terentatek, IG-88, Greater Webweaver, Watch-Beast, Duros, Gotal, Trandoshan, Savrip.

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    2. Train terentatek he needs the most experience points out of everyone I think so it would be cheaper to level him as much as you can in fewer tries

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  5. G+G+G+S+B=42000
    It is just multiplier 1,75

    ReplyDelete